Thursday, March 29, 2012

Wheatley Update

Most recent update on Wheatley model for my friend, Cody. Still some fixes to be done, all his internal gears are basically done, just some tweaking of topology include with dropping the poly count to a better standard.
(Right now he is Higher Poly - 14k)
More progress on the way, also later this week, MORE CHARACTERS!

Aaron Eash - College Alumni. (Updated V.2)

Been real busy as of late, considering the fact that I graduated. Which I am very happy about, I have been in school a while and I would personally like to thank all those who helped me through it.

Working on a lot of stuff currently. A few more characters, adding more content to my website and more stuff to come. What I am working on right now as I type this is a project for my good friend Cody Wilcoxon, a TD/Rigger. He wanted to rig up the character Wheatley from VALVe's Portal 2. So This morning when I woke up I just started doing some studies for the character, here is the base shape. Hope Cody and you enjoy. Will post more work as it comes.

(Here is a teaser) (Base Shape)
Wheatley (Portal 2) 4k Polys (So Far)

Exterior About 85% Complete (Still some tweaking to be done)
7k Polys

Monday, March 5, 2012

HD Render of the AO pass of my cowboy/steam-punk character, Jericho. 

Sunday, March 4, 2012

Playblast of my stylized Dr. Horrible model. Hope you enjoy.
Play blast of two characters on my demo reel. Cannot wait to put the finalizing touches on it.

Friday, March 2, 2012

Test render of my steampunk-ish cowboy. Metal textures are coming along, All that is left is to finish the textures plus his skinning/gun model, then he is good to go.

Thursday, March 1, 2012

A test render of a small environment with my Ultron-esque model. Hope you enjoy the progress. Demo-reel will be up in the next two weeks. 

(P.S. Textures on the computers are place-holders, just threw them in so they wouldn't be default grey)

Graduation soon, 
Wish me luck.