Wednesday, February 20, 2013

Super Hero Preview (Full Breakdown)

Full preview of the "Superhero Kids" based on the artwork of Andy Fairhurst. (http://andyfairhurst.deviantart.com/) Also testing out a new intro in here, what do you think of it?

Programs Used: After Effects CS5, 3d Studio Max 2012, Zbrush 4.0

Poly Count Breakdown

Iron - Kid (4200 Polys) - Captain - Kid (3450 Polys) - Magneto - Kid (4500 Polys)

(P.S. If you like the song, it is Electric Daisy Violin by Lindsey Stirling - Check her out)

Thursday, February 14, 2013

Growing Up To Be A Superhero

Well, it is Valentine's Day, the holiday of love.  I felt I should share that love - and what do people love more than kids, superheros and nostalgia!

Thought I would give some more of a sneak peeks at my "Super Hero Kids" models, based on artwork from Andy Fairhurst. Here is a playblast from my scene as well as some rendered stills of the models themselves. The rest of the environment should be finished very soon. Stay Tuned and hope you enjoy.



Kid "Captain America"


Kid "Iron Man"


Kid "Magneto


(Concepts Created by Andy Fairhurst, 3d models by Aaron Eash.)
Programs used: 3d Studio Max 2012, ZBrush 4

Saturday, February 2, 2013

Diversification and Aiming High

One of the reasons I haven't posted a lot of work in the last month is because I am simply working on many projects currently- and it is a little hard to decide on which one I should post/highlight. I am working on not only revamping old models but creating new ones, learning new techniques, and trying new styles. Teaching  myself something new is what I love to do in my spare time, and enjoy carrying over to 3d. 

That being said I am working on some new unique characters, some characters based off of some art I have seen by Andy Fairhurst (credit where credit is due), as well as learning Particle Animation in 3d and motion capture, specifically for facial animation. Instead of me just talking about it, why don't I show you?

-Motion Capture - 
This is a rough test of some Motion Capture work I thought of doing the one day.
Some of the motions I did, did not translate as well as I would of hoped on my first attempt.

Things I have learned from this test?
-Audio is a little off, teaching me how to fix scaling/output in the future.
-More Markers that are more "Visible"
-Stabilization of footage and Head during Filming
-Better lighting



Created Using - 3d Studio Max, Maya, Matchmover, After Effects

Character(s) from reference art.

I saw some unique takes on kids playing superhero in artwork done by Andy Fairhurst. I thought, I really want to bring these kids to life in 3d, with a little of my own take, of course. Here is a play blast of some of the characters I am currently working on.


(All art is based on Any Fairhurst's characters and illustrations.)
All models created using 3ds Max and Zbrush