Just updated my portfolio with a new look & new logo. Feel free to check it out. Click the "Portfolio" tab or the image below to make the jump and check out my work. More will be added soon, this is the base update for now. Check back for more updates
Thursday, May 1, 2014
Friday, August 16, 2013
Aaron Eash - 3d Hard Surface Reel
My Reel for Hard surface modeling. Models include weapon props, Portal 2 Chacters/Objects (Owned by valve), my version of the tin man with a steam punk twist and a warfare Jeep. Some models took me a few days, some hours, and some were older models that I cleaned up and polished. Hope you enjoy. Thank you very much.
[Programs Used: 3D Studio Max 2012, After Effects CS5.5, Photoshop CS5]
[Programs Used: 3D Studio Max 2012, After Effects CS5.5, Photoshop CS5]
Wednesday, August 14, 2013
Hard surface Props
(Weapon Props Lighting Test: 3ds Max 2012)
I have been working a bunch on some hard surface models like props, vehicles and even environments. If you have been following me on here you no doubt have seen some stuff that has been littered here and there. I am aiming for a Friday release and if everything goes as plans (no computer crashes or urgent events) then I should be able to release on time. Stay tuned.
I have been working a bunch on some hard surface models like props, vehicles and even environments. If you have been following me on here you no doubt have seen some stuff that has been littered here and there. I am aiming for a Friday release and if everything goes as plans (no computer crashes or urgent events) then I should be able to release on time. Stay tuned.
Tuesday, July 23, 2013
Hard Surface Model Progress
Recently I have decided to work a lot on my hard surface modeling to make myself more well rounded as a modeller and get more opportunities of employment. There are 3-4 main models I am working on currently. I like vehicles, I use to model them when I first started but haven't modeled one in a while so if figured, since my family owned one, I would do a jeep. Here is the progress so far, tell me what you think.
(A/O Render using 3DS Max 2012)
Tuesday, March 26, 2013
Tin-Man Particle Test and just a general Update
Been working pretty hard on a bunch of projects plus dealing with some personal setbacks and events. Knowing I have support of fellow artists/friends and family makes everything possible and easier. Upcoming projects include some new low poly models and some animation. Keep your eye's peeled.
Peace and Love.
-Aaron
(Tin-Man: 3d Model/Texture/Particle Test Below)
(Programs Used: 3ds Max 2012, Zbrush 4, Photoshop CS5, After Effects CS5.5)
Peace and Love.
-Aaron
(Tin-Man: 3d Model/Texture/Particle Test Below)
(Programs Used: 3ds Max 2012, Zbrush 4, Photoshop CS5, After Effects CS5.5)
Wednesday, February 20, 2013
Super Hero Preview (Full Breakdown)
Full preview of the "Superhero Kids" based on the artwork of Andy Fairhurst. (http://andyfairhurst.deviantart.com/) Also testing out a new intro in here, what do you think of it?
Programs Used: After Effects CS5, 3d Studio Max 2012, Zbrush 4.0
Poly Count Breakdown
Iron - Kid (4200 Polys) - Captain - Kid (3450 Polys) - Magneto - Kid (4500 Polys)
(P.S. If you like the song, it is Electric Daisy Violin by Lindsey Stirling - Check her out)
Thursday, February 14, 2013
Growing Up To Be A Superhero
Well, it is Valentine's Day, the holiday of love. I felt I should share that love - and what do people love more than kids, superheros and nostalgia!
Thought I would give some more of a sneak peeks at my "Super Hero Kids" models, based on artwork from Andy Fairhurst. Here is a playblast from my scene as well as some rendered stills of the models themselves. The rest of the environment should be finished very soon. Stay Tuned and hope you enjoy.
Thought I would give some more of a sneak peeks at my "Super Hero Kids" models, based on artwork from Andy Fairhurst. Here is a playblast from my scene as well as some rendered stills of the models themselves. The rest of the environment should be finished very soon. Stay Tuned and hope you enjoy.
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