One of the reasons I haven't posted a lot of work in the last month is because I am simply working on many projects currently- and it is a little hard to decide on which one I should post/highlight. I am working on not only revamping old models but creating new ones, learning new techniques, and trying new styles. Teaching myself something new is what I love to do in my spare time, and enjoy carrying over to 3d.
That being said I am working on some new unique characters, some characters based off of some art I have seen by Andy Fairhurst (credit where credit is due), as well as learning Particle Animation in 3d and motion capture, specifically for facial animation. Instead of me just talking about it, why don't I show you?
-Motion Capture -
This is a rough test of some Motion Capture work I thought of doing the one day.
Some of the motions I did, did not translate as well as I would of hoped on my first attempt.
Things I have learned from this test?
-Audio is a little off, teaching me how to fix scaling/output in the future.
-More Markers that are more "Visible"
-Stabilization of footage and Head during Filming
-Better lighting
Created Using - 3d Studio Max, Maya, Matchmover, After Effects
Character(s) from reference art.
I saw some unique takes on kids playing superhero in artwork done by Andy Fairhurst. I thought, I really want to bring these kids to life in 3d, with a little of my own take, of course. Here is a play blast of some of the characters I am currently working on.
(All art is based on Any Fairhurst's characters and illustrations.)
All models created using 3ds Max and Zbrush