Monday, January 14, 2013

The Tin-Man Commeth

Working on tweaking, texturing and rigging my own little Tin-Man. His environment is still under construction as well as some props but I figured I would show you a little of what I have been up to. Lets just say rigging a steam-punk-ish robot is sadly not very similar to rigging a human. Good times. Here is a sneak peak. 
Some of the goodies are hidden, gotta build up some suspense.

You might be thinking, "That is a lot of controls!", but I assure you, he has a lot of moving parts.

(Screen Cap)

(Programs Used: 3d Studio Max 2012)

Sunday, January 13, 2013

Portal Scenery

Have been working on some re-texturing of my Wheatley model as well as creating some new models including a turret and some lovely companion cubes. I have also been working on some simple rigs for animation. What I have to show you is a quick snip-it of animation (without audio, though that is coming) of a scene from my upcoming demo reel. Hope you enjoy.


All models have been completely modeled by me, Aaron Eash. Textures range from self made textures as well as recreations of textures from game assets. Animation and Rigging done by me as well. Audio coming soon.


Programs used: 3d Studio Max 2012, Photoshop CS5, After Effects CS5

(Characters and Objects, 'Wheatley', 'Companion Cube' and 'Turrets' are property of Valve and their Game(s) Portal and Portal 2.)

Tuesday, January 8, 2013

A New Year - A New Goal

First of all I want to wish a belated Happy Holidays to everyone, and I hope everyone had a good New Years. May the year be pleasant and full of joy for you and everyone in your life. 

Recently my hard drive failed right before the holidays so that has put me back a little. Since re-installing a lot of my software and trying to recover a lot of my files I have begin working on new 3d models as well as revamping previous models in preparation for my updated 2013 demo reel. Some of these projects you might have seen before but have been rebooted and polished, this will also include some new content. I will include a teaser of my demo reel here. Another thing that I will include is a model of Bane (The Dark Knight Rises) that I have been kicking around when I have free time. Feel free to let me know what you think via any of my contact info, though email is preferred. 

 ("Wheatley" and "Companion Cube" are characters of Valve's video game series Portal and Portal 2.)


New Update to my previous Portal environment render. Hope you enjoy.
Render V.2 (With Turret, modeled and Textured Today - 1/9/2013)







Render is a low res "View-port Grab" Render. Un-textured.

(Bane reference is from The Dark Knight Rises, property of Warner Bros. Pictures, Legendary Pictures and DC Comics.)